The world’s first interactive path tracing on ARM

I’ve coded possibly world’s first fast progressive ray tracing engine on ARM. ARM NEON Optimization is used for QBVH traverser and ray-triangle intersection. NEON-optimized QBVH spatial data acceleration builder will be soon. Enjoy!   Interactive path tracing on ARM processor from Syoyo Fujita on Vimeo. FYI, I’ve also integrated LLVM/clang to this raytracing engine forContinue reading “The world’s first interactive path tracing on ARM”